12/30/2023 0 Comments Keyshot for zbrush 4r7![]() ![]() I know that whatever it is that I dream up, I’ll be able to visualize it with ZBrush.Īt various stages of the design process, and extensively when coming up with the final image. Even though I still use Maya for some modeling tasks, the ZModeler capability introduced in ZBrush 4R7 is making it less and less critical in my modeling workflow. What is your primary 3D modeling software? Why? KeyShot is an integral part of the process because it gives me the chance to explore, iterate and try out looks to discover what works best. I strive to get to the end result as soon as possible, but also enjoy the journey. The anticipation of the result, because even though I have some good ideas and foundations for the final design, I leave plenty of room for evolution and happy accidents. What would you say is unique about your approach to a project? Lastly, no highlight can compare to seeing something I created and worked on being used in a production. I had finally found the tools which would allow me to design whatever lived in my imagination, and I could produce the results I envisioned and dreamed of since I first used VU 3D. Understanding what the combination of ZBrush, KeyShot and Photoshop could do was the big highlight. It had serious ramifications for the industry. I was a star witness of how an established big business was able to pivot to the direction of technology instead of the other way around. It was an honor being part of the technology team that shifted Microsoft’s direction from the desktop to the internet. ![]() As I walked out, defeated, flabbergasted and feeling utterly demolished, I noticed a little girl of about 7 or 8, probably one of their daughters, walk up to a demo station and instinctively pick up the mouse, click around, then launch Paint and start painting. This was a room full of Lotus 123 and WordPerfect users. What are some highlights throughout your career?ĭuring my early days at Microsoft and at the inception of Windows, I was laughed out of a room of CTOs while talking about how the graphical user interface and peripherals like mice were going to change computing forever. ![]() I still feel like I am at the inaugural stages of my new journey and am super excited to contribute in this new capacity. Microsoft was a wonderful place to work at the turn of the century, and it was exhilarating to work with extremely smart people on a daily basis, but around 2005, I noticed my mission of attaining affordable tools was well achieved, and it was time to harvest the benefits.Įven though I had kept up with CG throughout my career at Microsoft, in 2007 I left Microsoft and took some courses at Art Center and at Gnomon to round out my education. Windows NT brought workstation level performance to PCs, and Microsoft’s purchase of Softimage made huge strides in establishing a lower entry price point for workstations and production level CG software. It was a good cause be part of so I stayed at Microsoft and opted for a career in software engineering. At the time, production grade CG equipment and software from SGI and other vendors had stratospheric price tags, and were completely out of my reach, while Microsoft was on a trajectory to democratize computing with its goal to put a computer on every desk in every home and office. For my senior thesis, a schoolmate and I wrote a rudimentary 3D program and as college was winding down, Microsoft was taking off.Īfter graduating, I was at a fork in the road, one way was to continue working at a now super successful Microsoft, or branch out into CG. I also got into the Commodore Amiga because it was making some good headway in CG. To support myself in college, I took a part time job with Microsoft in 1989. My foray into personal computers drove me to learn programming, so when it was time for college, I chose computer science as a major and leaned more towards CAD courses because CG was still in its early incubation stage. In the 80s I got into personal computers because of games and simulators, and after using a program called VU 3D on the Sinclair Spectrum, a very rudimentary and simplistic 3D app, I had a vision of the future potential of this medium for design. What led you from computer science and being Tech Director at Microsoft to concept art? He relies on KeyShot to help him explore and iterate quickly through the process and tells us more about where he came from and why KeyShot is such an important tool to have. Through his work with Microsoft, he recognized where CG was headed and now enjoys his work as Concept Designer, Author and Educator. Ara Kermanikian is evidence of this, showing how interests and choices along the way can lead you back to your passion. We’ll always find that interesting, but how they got there always serves as a foundation for who they have become. When we talk with artists, we tend to focus a lot on what they’re working on now, their accomplishments or their success secrets.
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